Job Function/Industry: IT & Mathematics
Description: Competency model composed of education, experience, tasks, competencies and characteristics required to effectively:
- Design core features of video games.
- Specify innovative game and role-play mechanics, story lines, and character biographies.
- Create and maintain design documentation.
- Guide and collaborate with production staff to produce games as designed.
Version: The basic version contains education, experience, tasks and competencies required for the occupation. The complete version adds the behaviors required for the occupation, painting a clear picture of what is expected and reducing subjectivity.
Author: DOL O*Net - this product uses the O*NET Database version 17.0, but has been improved for relevance to competency-based talent management
Last Updated: July 2012
# of Competencies Included: 30
Competencies weighted based on significance, including but not limited to:
1 - Computers and Electronics
2 - Design
3 - Originality
4 - Programming
5 - English Language
6 - Fluency of Ideas
7 - Near Vision
8 - Oral Comprehension
9 - Written Comprehension
10 - Oral Expression
Format: After checkout you will receive an email with a link to the competency model in PDF format.